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When I was a child, I saw the E3 through Club Nintendo (in Spanish), a Mexican based Nintendo Power magazine branch of sorts, and GamePro (in English of course); and plenty of dead magazines that came from Spain and just regurgitated what was said while being translated (horribly) from English and Japanese, to English to Spanish (In the case of the Tokyo game Show)

And back then I always wondered how would it be to attend an actual E3. And then I became an actual software developer. And then the E3 met YouTube and lo and behold, you don't need a visa, you could watch everything. Of course I reckon nothing would beat the actual being there and meet likeminded folks.

Actually I don't where I was going with this. I promise I had a point but it went up in smoke during the reminiscence

of all that was shown during this past few days, the XBOX presentation was the one that struck a chord with me

I think about all the amazing things they are doing as developers (I am a big Forza Fan, Forza Motorsport had me in giggles)

And then, the big reveal: Starfield.

it is a collect-all-genres-ton, it has flying, driving, shooting, doing stardew valley and Subnautica research tasks. It has everything. if it is half as good as Skyrim we will be playing this for years to come.

But I was thinking about the human cost of this.

How much people worked during so many years to have this apparently complete feature presentation of a game that has at least another 12 months of work. How many lives were changed by the long hours, how many started at Bethesda then, quit, probably joined again, and quit once more. how many are affected by the MS Acquisition and their promise not to crunch anymore?

I do agree, Starfield might have a beautiful delay or perhaps they will just keep some things off (like flying ships) out of the first iteration to deliver.

And then I can only think of The Last of Us 2 and that tale about people renting small one bedroom flats so they don't have to drive all the way home every night.

The cyberpunk Fiasco

Since then, I can only think in these big games in humanity lost for the developers working on them. (like in Vampire the Masquerade)

I see my reflection in those persons and my wish to become a writer and abandon software development as a whole even tho I love it.

How expensive was that trailer in humanity and lives? Hopefully, one day we will know. I do pray it was barely enough to move the needle.

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Few thoughts: Josh Sawyers Pentiment looks interesting. Redfalls marketing team want no one over the age of thirty to be interested in their game. Todd Howards jacket looks to be the same one he wore when he announced the miserable Fallout 76 some four years ago. (Is this some kind of weird dog whistle to the guys at Kotaku after their Bethesda exposé during the week?)

Despite the wardrobe choice Starfield looked pretty darned impressive. I regularly visit Reddit just to see the latest leaked still of a door from Starfield's development so I was primed to be impressed and it didn't disappoint. Still some concerns. Like your noted 1000 planets Nathan. Can one create a handcrafted experience on 1000 planets? Also combat was a little underwhelming and weirdly they didn't touch on how dialogue works (I'm really hoping for an unvoiced protagonist) Other than that, a lot to be excited for! and the killer app for me to finally pick up an Xbox.

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Xbox has previous in this (Scarlet Nexus), but is there any point to the "time platform announcement exclusives" (i.e. the two days between the announcements of Persona and Wo Long on Xbox and their other platforms) other than to waste everyone's time? It seems completely unnecessary; they were great advertisements for Xbox Game Pass even if also hitting other platforms, but that delay seems like it's undercut the purpose given that so much time as been spent hypothesising and trying to confirm the subsequent leaks.

I am aware that my role in posting gaming news is likely colouring my annoyance on this, but it strikes weirdly given Square Enix and others have immediately followed recent Nintendo Direct announcements with full platform confirmations.

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Yes, give in to the sceptic-side!

In all seriousness, Starfield looks as impressive as I guess you'd expect a big Bethesda game in space to be. My mixed feelings on Bethesda aside, I'm still not totally convinced it will live up to their marketing but I hope it does. Ultimately, all I really want is something that lets me live out my space-faring fantasies where I get to jet from planet to planet with my lovable motley crew of space folks doing whatever I want (a la 'The Expanse'). I got pretty strong vibes of that from what was shown, so here's hoping.

Then again, maybe I'm expecting too much? Hard to tell at this point.

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