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You know. As a developer, changing something slight like a language or framework, say from java to c# albeit having a very similar structure and possibility of reusing most code is a nightmare.

Changing a 3D Engine is akin as to uproot all yiu have done, the assets, the physics engine, everything and start from scratch. That is, suposse you are 3 years down the line in productionnand development.

Teaching your team a new tool, a new language. A new pipeline, a new engine. Migrate all your environments, related tools.

It is not feasible, that is going to Duke Nukem Forever territory.

I wish that, there was an easy way to just change that but unity and unreal couldnt be more different

I guess we will see plenty of delays

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Tuesday is even hotter have you lost your mind I have lost my punctuation

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