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The extended length of the 360/PS3 generation certainly had an impact on innovation in videogames. Today it is a combination of (as you mention) Ubisoft's own issues (it's sheer size makes it inefficient to be able to do something different) but also this console generation despite almost two years in now is only really just starting. The difficulty in getting the newer consoles into players homes means that publishers still have to consider last gen as a viable (or necessary part) of their releases. Plus, with decent backwards compatibility those who have been able to upgrade can still purchase the new releases. But for now this means playing "shinier" versions of older style videogames. Next year could be the turning point, albeit gradual innovation. The days of significant innovation (revolution) are somewhat past now.

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You know

I have been thinking abouit how the rythm of the harvest moon clones with a spin has spread like mushrooms.

I don't mind, I understand that trend take some time to coalesce from stealing an idea to execution (from 2 to 5 years) and this is just the echo of Stardew Valley and Animal Crossing during the pandemic.

Yet something became aparent in this week smorgasboard of trailers, announcements and what have you:

Sony and Microsoft hate color. And Nintendo embraces the whole palette. Have you seen the colour palette of most games? Brown.

And nintendo is like a child ate all the crayola colors and vomited over the game. Is bright, beautiful and most important: Fun.

I willl get a PS5 to do the dad simulator, mind you, but Nintendo still shines as the more fun oriented not taking myself seriously thing. heck even Bayonetta 3 is full of color and tomfoolery. I love that. I still have not watched the MS presentation. But I still plan to write all these in spanish somehow. Maybe I can even interview YOU.... who knows.

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