A mood: It’s not exactly an E3 for the ages, this, is it. If there’s a bright side, it’s that this year the viewer experience more accurately matches what it’s like for press working the show floor. Traditionally, those watching at home only really see the highlights: the relative handful of games that are of sufficient quality or profile to warrant a slot on a platform holder or major publisher’s stage. This year, fans are also getting to experience the other, lesser side of E3. The appointment for ‘Unannounced Project A’ that turns out to be a terrible anime RPG; the overlong gameplay demo for the fifth game in a series you’ve never played; the inflexible two-hour block booking in which you are led through a mid-tier publisher’s entire slate before finally getting five minutes with their one decent game.
#16: Show and tell
#16: Show and tell
#16: Show and tell
A mood: It’s not exactly an E3 for the ages, this, is it. If there’s a bright side, it’s that this year the viewer experience more accurately matches what it’s like for press working the show floor. Traditionally, those watching at home only really see the highlights: the relative handful of games that are of sufficient quality or profile to warrant a slot on a platform holder or major publisher’s stage. This year, fans are also getting to experience the other, lesser side of E3. The appointment for ‘Unannounced Project A’ that turns out to be a terrible anime RPG; the overlong gameplay demo for the fifth game in a series you’ve never played; the inflexible two-hour block booking in which you are led through a mid-tier publisher’s entire slate before finally getting five minutes with their one decent game.