Earlier this week, on a call with someone with a passing, and potentially professional, interest in the games business, I was asked what trends I saw emerging in games today. It was only after we said our goodbyes and hung up that I realised I’d forgotten the biggest one of all. Sure, we can debate the future of free-to-play and battle royales (battles royale?), of VR and AR, of blockchain games and the metaverse and all the rest of the VC buzzwords. But nothing in games is so eternally marketable, so guaranteed to succeed, as to trade in player nostalgia.
#38: ...in Pog form
#38: ...in Pog form
#38: ...in Pog form
Earlier this week, on a call with someone with a passing, and potentially professional, interest in the games business, I was asked what trends I saw emerging in games today. It was only after we said our goodbyes and hung up that I realised I’d forgotten the biggest one of all. Sure, we can debate the future of free-to-play and battle royales (battles royale?), of VR and AR, of blockchain games and the metaverse and all the rest of the VC buzzwords. But nothing in games is so eternally marketable, so guaranteed to succeed, as to trade in player nostalgia.